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The Legend of Zelda: Ocarina of Time

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A 1998 action-adventure game by Nintendo for the Nintendo 64 that brought the Zelda series into 3D and introduced the genre's lock-on combat template.

Origin

Directed by Shigeru Miyamoto and Eiji Aonuma, Ocarina of Time translated the Zelda formula into a fully 3D Hyrule. The “Z-targeting” system locked the camera onto enemies and objects, becoming a defining mechanic for 3D action games.

Gameplay

Players follow Link’s quest as both a child and adult to defeat the warlock Ganondorf. The titular ocarina is used to solve puzzles, alter time of day, and warp across the world.

Legacy

Ocarina of Time received universal critical acclaim and is regularly named among the greatest games ever made. Its design conventions — targeting, context-sensitive actions, dungeon item progression — shaped the next decade of action-adventure design.

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The Legend of Zelda: Ocarina of Time starts with T and ends with E. Browse other games along the same letter.

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